Sample scenario: This sample lesson scenario is provided with only one emotion in mind, however, the prepared attachments allow to conduct 4 lessons, each one on a different emotion (happy, sad, angry, scared).
Preparations:
- As a teacher, please prepare two types of flashcards: with the keyhole symbol and with the key symbol. On each flashcard with the key write a “code” to be programmed - instruction on how the robot gets to the correct keyhole flashcard. These are numbered from 1 to 3 and then hide them around your classroom.
- Prepare the keyhole flashcards with descriptions of physical signs associated with a given emotion. The clues will help kids in guessing a particular emotion. Put them in envelopes and place them on your educational mat.
- The flashcards with clues must be placed in a specific order, i.e. determined by the programming code on other flashcards with the key symbol. In other words, the “path code” on the flashcard with the key no. 1 must lead the robot to a field with the correct envelope (keyhole) assigned to it. The programmed path code on the key symbol flashcard no. 2 must take the robot from the last stop to the next keyhole (envelope) assigned to this flashcard no. 2, and so on.
Sample scenario:
- Ask children to sit in a circle, around the educational mat. Make an introduction to the subject and ask children for examples of basic emotions.
- Then explain the rules of the game.
- Ask children to get up and search the classroom for numbered flashcards with the key symbol – hidden earlier. Explain that these “keys” will help them to decode selected emotions.
- Once children found all three keys ask them to put the cards on the ground in front of them. These keys are assigned to correct keyholes and will open envelopes with hints about discussed emotions. To see all the clues kids must first direct the robot in succession from one filed with an envelope to another. Hints on how to do this are on flashcards with the key symbol - the programming code.
- Please indicate a starting field, then select a child to program your robot using the Photon Badge interface. Use the code (arrows) found on the flashcard number 1. If he or she fails to reach the envelope ask another child to help.
- The first clue from the card will contain a statement, e.g. a relaxed body. The children’s task is to open all 3 envelopes with clues to find out an encoded emotion. Each time your robot continues its journey from the last stop, i.e. the place where the last program ended, not from the starting point.
- Once you have all the clues, ask children to guess the emotion they will talk about. Provide the correct answer, illustrate it with a flashcard and discuss the physical signs associated with the given emotion.
- Then ask children to draw this emotion (in any way they want) on the provided sheet of paper.
- At the end ask children to describe times when they experience this particular emotion. Listen to all answers – children should respond in turns.
Summary:
Explain once again physical signs of each discussed emotion and highlight the fact that everyone’s body might react differently to express a given emotion.